среда, 14 марта 2018 г.

Bolt Action Modern Wars V2.1

Finally, it happened.

After long months of being lazy hard work, the new update came.

Now and here:
-All-new Czech Army list
-Placeholder-like list for Spanish Marines aka TEAR
-Russian list rebalanced a bit
-US list rebelanced (even less)
-Problem of RPGs being no-brain effective against everythig except MBT frontal armor was partially solved and whole rules for armor were slightly simplified.
-I've began working with maritime appendix, but it has looong way to go.

Link to the file:
https://www.dropbox.com/s/xm5whun2je0hzyk/BA%20Modern%20Wars%20V2_1.pdf?dl=0

6 комментариев:

  1. Hello! There's a reference forum (or similiar) to discuss your ruleset? Warlord ones are dead!

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    1. Hey!
      Unfortunately no, as i know no big English-language non-warhammer forums.
      If you have any suggestions, please don't hesitate to post it here or find me on Facebook.
      Also if you know any big forums where i can start a thread, please share!

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  2. Thanks Stanislav. Unluckly I don't know any other forums except the Bolt Action FB pages. We played a few games and our main concern is about the number of RPGs available to the squads and the way vehicles got easily destroyed by them. With a PEN +9 nearly every hit vs non-MBT is always a massive damage result and, even with ERA or similiar, the amount of PIN placed over it is always enough to rend it useless for the rest of the game. The same thing happens in classic BA with DMG 7 vehicles but, as the number of infantry AT weapons is minor, the impact on gameplay is totally different.
    Also, we found out that splitting squads (like tactical training) is not very useful. This way you diminish the squad firepower and ability to soak fire before testing morale. Did we miss anything?

    By the way, can you tell me if we had those rules correct?
    1) LMG - No crew needed (if not stated otherwise)
    2) Rapid fire - Like Assault in BA

    Thanks
    M.

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    1. Hello again! sorry for late answer.
      About AT - PEN of all AT weapons will go down in next update, several players asked me to pay attention to this (it wasn't intentional to be honest)

      About squad splitting - i see it as optional countermeasure against insurgents or massed armies. I.e. having 3 normal squads gives you 3 order dice and ability to fire at 3 enemies per turn. Having 6 fireteams doubles both the number of Order dice and possible targets. Durability vs adaptability.

      About rules
      1) yes, i think current state of LMGs in BA is a bad joke and most of current LMGs (like PKM or M249) can be operated by single shooter without much troubles
      2) yes, i'll change it to Assault in next update

      Thanks!

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  3. Hi Stanislav. Other feedback for you:
    1) Still on RPG. Maybe ERA should work like APS (in a diminished way) and instead of having -2 on damage rolls a thing like -1 to hit a ERA equipped vehicle. IE, the warhead is stopped before hitting the armor.
    2) RPG-L cost seem much underpriced. A Panzershrek or Bazooka, in BA, is around 80pts for regular team of 2. If we evaluate a regular insurgent with AR at 10 pts a team of 2 w RPG-L should cost 70-80 pts (ie the RPG going up to 40-50 pts)
    3) Suppressive fire. The way is handled is useful when used by MMGs (5 Dices). With squad weapons, like SAW or LMG, it's better to not use it and instead have all the weapons in the squad to try to place just 1 PIN.
    4)IED on insurgents armies are too powerful. With a 30 pts IED you can auto immobilize a 300 pts+ tank or auto hit a squad. For squads, more on a playable aspect, a "spot" check based on the quality of the troop can be made when the squad approach the IED and if is successful, the IED was spotted/defused.

    Hope this help. Cheers!

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  4. Добрый день, а вв есть в вк или фейсбуке?

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